art, nature)
Passive entertainment occurs when people simply absorb an experience through their senses without much participation; this occurs when viewing a performance, listening to music, or reading.
Educational entertainment requires the active engagement of the person’s mind, the type of involvement that occurs with problem solving. By creating experiences that straddle the realms of ed
and the lots of systems which promote users participation are based. For example, Wikipedia, Amazon, ebay, and intellectual knowledge search service at never let us to share our knowledge and information.
On the other hand, people who does not educated information ethics, information can be abused and have malfunctions like non-professionalism and possibility of luring for the wrong purposes.
on an AR screen, based on the location information of the messages and users. To show the messages appropriately on a camera screen, a digital compass and an accelerometer of the client trace direction and rotation information of the device. Based on the distance between user and message, and on the rotation information of the user, the messages are scaled and floated on appropriate directions.
ART Gmbh, Siemens, Metaio, Total immersion, RSC, GIT 등)의 대부분이 현재 IIG (Industrial Interest Group) AR 활동의 주축을 이루고 있으며, 향후 Tracking H/W & S/W, Rendering, Authoring, Visualization & Modeling 등 혼합현실 기술 관련 표준화를 위한 예비 멤버로 활동 중이다. 우리나라에서는 SigARt (Special interest group on Augmented Reality technolo
3-5.RoppongiHills arena
A city plaza where there's always something going on: endless new and exciting encounters.(Japanese Only
Roppongi Hills in the middle of gathering a variety of cultural, urban outdoor entertainment space, "Roppongi Hills Arena" was born. Roppongi Hills Arena is an open space with a roof, some with up to overall performance on stage live events round the square, allowing